Methods to load and create OCO (Open Cut Out) Documents and armatures
Members
string
# static Bone
Some bone identifierss
Properties:
Name | Type | Description |
---|---|---|
CUSTOM |
string
|
|
TIP |
string
|
|
CLAVICLE |
string
|
|
HUMERUS |
string
|
|
RADIUS |
string
|
|
CARPUS |
string
|
|
FINGER |
string
|
|
HEEL |
string
|
|
FEMUR |
string
|
|
TIBIA |
string
|
|
TARSUS |
string
|
|
TOE |
string
|
|
HIPS |
string
|
|
SPINE |
string
|
|
TORSO |
string
|
|
NECK |
string
|
|
SKULL_TIP |
string
|
|
SKULL |
string
|
|
TAIL |
string
|
|
TAIL_ROOT |
string
|
|
TAIL_MID |
string
|
|
TAIL_END |
string
|
|
FEATHER |
string
|
|
SNAKE_SPINE_ROOT |
string
|
|
SNAKE_SPINE_MID |
string
|
|
SNAKE_SPINE_END |
string
|
|
FISH_SPINE_ROOT |
string
|
|
FISH_SPINE_MID |
string
|
|
FISH_SPINE_END |
string
|
|
HAIR |
string
|
|
HAIR_ROOT |
string
|
|
HAIR_MID |
string
|
|
HAIR_END |
string
|
|
FIN |
string
|
|
FIN_FISHBONE |
string
|
string
# static ImageEncoding
How images are encoded in the OCO file
Properties:
Name | Type | Description |
---|---|---|
PNG_BASE64 |
string
|
|
RELATIVE_PATH |
string
|
|
ABSOLUTE_PATH |
string
|
string
# static libraryPath
The path where the OCO Library is stored.
This is in the User Documents/OCO/OCO Library if the script has write access in this folder.
In rare cases on MacOS we can't write files in the documents folder. In this case the default library path in a temp folder.
You can change this path to a custom path before using the OCO API.
In rare cases on MacOS we can't write files in the documents folder. In this case the default library path in a temp folder.
You can change this path to a custom path before using the OCO API.
string
# static Limb
Predefined limbs
Properties:
Name | Type | Description |
---|---|---|
SPINE |
string
|
|
ARM |
string
|
|
LEG |
string
|
|
TAIL |
string
|
|
WING |
string
|
|
HAIR |
string
|
|
SNAKE_SPINE |
string
|
|
FISH_SPINE |
string
|
|
FIN |
string
|
|
CUSTOM |
string
|
string
# static LimbType
Types of limbs
Properties:
Name | Type | Description |
---|---|---|
HOMINOID |
string
|
|
PLANTIGRADE |
string
|
|
DIGITIGRADE |
string
|
|
UNGULATE |
string
|
|
ARTHROPOD |
string
|
|
CUSTOM |
string
|
string
# static Location
Locations for the limbs. Use these with
for example, a leg can be Front-Right, Front-Left, Back-Right, Back-Left, etc.
OCO.Side
to differenciate similar limbs,for example, a leg can be Front-Right, Front-Left, Back-Right, Back-Left, etc.
Properties:
Name | Type | Description |
---|---|---|
FRONT |
string
|
|
BACK |
string
|
|
TAIL |
string
|
|
MIDDLE |
string
|
|
ABOVE |
string
|
|
UNDER |
string
|
|
NONE |
string
|
string
# static Side
Sides for the limbs Use these with
for example, a leg can be Front-Right, Front-Left, Back-Right, Back-Left, etc.
OCO.Location
to differenciate similar limbs,for example, a leg can be Front-Right, Front-Left, Back-Right, Back-Left, etc.
Properties:
Name | Type | Description |
---|---|---|
LEFT |
string
|
|
RIGHT |
string
|
|
NONE |
string
|
string
# static Type
Types of OCO armatures
Properties:
Name | Type | Description |
---|---|---|
META |
string
|
A meta-rig, used to automatically create a default armature to be used with an auto-rig. |
CHARACTER |
string
|
An actual (rigged) character. |
int
# static View
View axis for limbs.
Properties:
Name | Type | Description |
---|---|---|
FRONT |
int
|
|
LEFT |
int
|
|
RIGHT |
int
|
|
BACK |
int
|
|
TOP |
int
|
|
BOTTOM |
int
|
Methods
# static _length(value1, value2) → {float}
Measures the vector length between two points
Parameters:
Name | Type | Description |
---|---|---|
value1 |
Array.<int>
|
The first value |
value2 |
Array.<int>
|
The second value |
The length
float